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981. Short(ish) Learning Skills rant. - in Player Features and Ideas Discussion [original thread]
Originally by: Ms Muneca At least I see where you're coming from now. You're fighting to keep your (small?) advantage over others (an advantage which isn't promised none the less) verse the better good. Yes, I am. Altruists fly Ibises....
- by Grey Area - at 2006.08.24 09:19:00
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982. Short(ish) Learning Skills rant. - in Player Features and Ideas Discussion [original thread]
Originally by: Ms Muneca Also, i'll avoid making fun of your points which attempt to prove new players can do things well without training skills. If you problem is that you want to PVP with people who have been in the game for three yea...
- by Grey Area - at 2006.08.24 09:15:00
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983. The great big ECM seesaw - Finally balanced? - in Player Features and Ideas Discussion [original thread]
Edited by: Grey Area on 24/08/2006 09:03:31 Show me a tracking disrupter that affects missile launchers, nosferatu and warp scramblers --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've t...
- by Grey Area - at 2006.08.24 09:03:00
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984. Short(ish) Learning Skills rant. - in Player Features and Ideas Discussion [original thread]
Edited by: Grey Area on 24/08/2006 09:01:57 Originally by: Ms Muneca Also, your idea was a great idea. Let people put the amount of SP they spent in learning skills somewhere else. Except, despite your kind applause, it isn't. There ...
- by Grey Area - at 2006.08.24 09:00:00
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985. Removing courier missions = nailgun to newbie foreheads? - in Missions & Complexes [original thread]
Originally by: Del Kerrin Will you have them back in 13 days? I doubt it. That means that I -- and several other people trying out the game -- won't ever see them. Consider how that might affect our decision to pick up the game full time. ...
- by Grey Area - at 2006.08.24 08:44:00
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986. Time to put a leash on secured container - in Player Features and Ideas Discussion [original thread]
Limit can names to 8 characters. Advertise in THAT, sucker... --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once."
- by Grey Area - at 2006.08.24 08:40:00
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987. The great big ECM seesaw - Finally balanced? - in Player Features and Ideas Discussion [original thread]
Change how ECM works. It doesn't actually break the target lock, it interferes with the ability of each individual weapon to recognise that the target is locked. Thus the same percentage chance is retained...but it operates on every firing cycle ...
- by Grey Area - at 2006.08.24 08:36:00
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988. Short(ish) Learning Skills rant. - in Player Features and Ideas Discussion [original thread]
Edited by: Grey Area on 24/08/2006 08:30:51 Originally by: Ms Muneca 1) No. It's always better to train them. Playing on and off or not. My point was...the time invested in training the learning skills takes a little over FOUR YEA...
- by Grey Area - at 2006.08.24 08:30:00
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989. Short(ish) Learning Skills rant. - in Player Features and Ideas Discussion [original thread]
Originally by: Ms Muneca Because they'll start and learn they have to do jackdiddly for two months. I didn't read anywhere that you can't Mine Run Agent missions Buy and sell stuff Engage in PVP just because you're training th...
- by Grey Area - at 2006.08.24 08:26:00
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990. Short(ish) Learning Skills rant. - in Player Features and Ideas Discussion [original thread]
I don't see that learning skills were a mistake at all. Every character gets the same choice...learn them, or don't learn them. I liked the game from day one, decided I would be here a long time, and learned them all. The learning skills are as mu...
- by Grey Area - at 2006.08.24 08:21:00
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991. Sad local chat regarding ECM - in Ships and Modules [original thread]
Originally by: Jim McGregor Ecm is ONLY annoying because it forces you to sit there and die, helpless. QFT. Dying in a fight can be fun...being slaughtered like a pig is by and large, not. I'm happy with a chance based system for ECM, ...
- by Grey Area - at 2006.08.24 08:12:00
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992. Eve Skills Showroom v2.0 - in Skill Discussions [original thread]
Rumbaar...I LOVE your sig...but in the spirit of pedantry for which I am well known, it should be "Quoth the Raven", not "Quote the Raven". --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I'v...
- by Grey Area - at 2006.08.24 07:49:00
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993. Eve Skills Showroom v2.0 - in Skill Discussions [original thread]
Edited by: Grey Area on 23/08/2006 21:10:15 FANTASTIC tool. First one was good, this is a massive improvement. One suggestion...is it possible to count the number of ranks any player has at each level, and arrange them in that order? After al...
- by Grey Area - at 2006.08.23 21:03:00
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994. Missile Skills - in Skill Discussions [original thread]
Shoele...heavy missiles only affects heavy missiles...but you do need it to a certain level before you can LEARN torpedoes. Of the others you posted, they all affect Torpedoes EXCEPT Guided Missile Precision. --- Monty Pythons spoof of the EVE F...
- by Grey Area - at 2006.08.23 07:41:00
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995. The "Unofficial" Top 20 Skill Rankings - in Skill Discussions [original thread]
Originally by: Boldar 13 Ok people, no one wants to see your specific skills and skill points. You just want to see them on the screen thats all. All these numbers are only a reflection of how long you have been playing eve for anyway. Get...
- by Grey Area - at 2006.08.23 07:39:00
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996. Idea to solve market *whoring* - in Player Features and Ideas Discussion [original thread]
Syri, I really don't see the problem...I know for a fact that if yuo do a little research and identify local hotspots for sales, it's quite esy to put a sell order on the market for prices which can be DOUBLE what the item is selling for only a co...
- by Grey Area - at 2006.08.22 05:52:00
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997. Missiles vs Gun Skills (training time) - in Skill Discussions [original thread]
Originally by: Aramendel Flawed comparsion since this is assuming each item has an identical usage factor. It is equally flawed to entirely discount a module because it is used LESS. By that logic we can also discount Limos, Malkuth and ...
- by Grey Area - at 2006.08.21 07:18:00
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998. Missiles vs Gun Skills (training time) - in Skill Discussions [original thread]
Edited by: Grey Area on 20/08/2006 13:58:48 Originally by: SkyCrane First of all, choosing minmatarguns on an APoc is brilliant. Absolutely no capusage what so ever, which means you can consentrate all your cap on tanking. OK, ONE sp...
- by Grey Area - at 2006.08.20 13:57:00
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999. A change towards missles for smaller/smallish ships - in Player Features and Ideas Discussion [original thread]
Originally by: Karl Mord Your back to blaming game mechanics for your refusal to utilize the in game tools already at your disposal. If you need the devs to flip your I-WIN button to the 'ON' position I think your going to be sadly disapp...
- by Grey Area - at 2006.08.18 21:56:00
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1000. A change towards missles for smaller/smallish ships - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell Yes, and that Raven has better anti-BS abilities. That has never been proven to my knowledge. Claimed FREQUENTLY by the turret users, yes, but never PROVEN. Do we really have to go through all that argument aga...
- by Grey Area - at 2006.08.18 21:54:00
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